In
Elder Bednar’s thought-provoking conference address “Things as They Really Are,” he discusses the potential advantage and danger of modern technology’s
influence on our perception of truth. That is, how each of us perceives truth,
or “reality,” which is invariable and eternal. Truth about who we are, who
others are, what the world is, where we all belong in it, and, of course, our
comprehension of the purpose of all of it. Each one of us was sent to earth to
gain a body, and experience life, a central purpose of which is to learn
eternal truth, or “things as they really are.” The advent of modern technology
has allowed us to experience both new and old things in ways never before
possible.
Elder
Bednar numerates some fantastic examples: heart surgery simulation, virtual
flight training and computer aided drafting methods. However, even more
ubiquitous activities, such as worldwide communications, have dramatically
changed the way we view the world. For example, I recently returned from a two
LDS mission to Italy. Just over 20 years ago, my father returned from his own
mission to Japan. A missionary’s final week is always an emotional experience,
a strange mix of stress and excitement. As he packs his bags (which typically
is an agonizing multi-day experience), he thinks with joy of his return to his
homeland, family and friends. His giddy euphoria is usually punctuated with the
pain of leaving behind the service and many friends he has found in the course
of his mission, which he has grown to love.
Up
to this point, my experience was probably not much different from my father’s.
The difference was in how I perceived my severance from my new loved ones. For
my father, who perceived the distance across the Pacific as so huge that the
likelihood of reunion with the Japanese people was quite miniscule. I, however,
live in a much smaller world. Not that the earth has geographically shrunk in
the last 20 years; but for me, contact with my new friends was as simple as
pulling out my list of Facebook names and making a video call. I can do that at
anytime, in the space of a few seconds, with no real cost to me. The deeper
effects of this shifted paradigm are a subject for another time, but to
simplify, I am grateful for the fact that my relationships didn’t end when I
walked through an airport terminal.
In
addition to these advancements, which, as most would agree are highly
advantageous to the world as a whole, the potential for negative effects is
just as near. In our digital reality, we often do things we’ve never done
before, and in some cases things which we would not or could not do in real
life: admire the Amazon jungle, perform heart surgery, talk face to face with
someone on a different continent in real time – or maybe just use a little more
hurtful sarcasm than usual.
The
virtual nature of our actions can at times give us a sense of anonymity or
distance from our actions, leading to diminished accountability. This fact has
given rise to the relatively modern trend of cyberbullying, or bullying online
or through electronic messages. The disconnect of time, physical location, and
seeming “anonymity” or security gained through digital methods of communication
allows new people to bully new targets in new ways. According to
DoSomething.org, “70% of students report seeing frequent bullying online.”
That’s a lot of bullying taking place in a world of little social
accountability or peacekeeping, made possible by the “new reality,” of the
electronic world, which, in this case can simply be a cloak for what are very direct,
real world consequences.
Other
times, our behavior may seem to have little or no bearing on the real universe,
such as behavior in video games or in virtual realities. While it is commonly
believed that “it is only a game” or “it doesn’t affect me,” this idea is too
often false. For example, a Stanford research project recently found that just
90 seconds spent chatting via avatars (virtual characters) is enough to elicit
behavior changes in the real world. People who play with tall avatars are more
aggressive; those with ugly characters are often less comfortable in a social
context, while those with attractive avatars are more confident in real life
romance. The same behavior which they unconsciously acquire in their “virtual”
environment carries over with them. When “you” - that is your mind, your
consciousness, etc. - comes out of the virtual world, and back into your body
(where it belongs), it does not come back unchanged.
Elder
Bednar warns that such inconsistency between our real identity and our virtual
identity – or “personal fidelity” – leads to spiritual disaster when “its
purpose or nature is distorted or wicked”. Elder Bednar’s article contains one
seemingly extreme example of how this could take place, in which Mr.
Hoogestraat neglects his real life relationship with his legal spouse in favor
of his “virtual wife.” Given that one of our central purposes here on earth is
to form and nourish eternal family units based on a husband and wife,
neglecting our true Let me give another
quick example:
In
2013 the website The Verge published an article featuring a woman named Fee
Berry. Berry is a stay at home mom who uses gaming to forget about real life.
Berry describes her virtual reality gaming as “liberating,” in that it
“[allows] her to forget about the kids, the responsibilities, and the extra few
inches she’d rather not have.” In other words, Berry steps out of her real life
world and into another, where none of her duties and familial relationships
exist anymore. This is undisputably a “distortion” of the true reality is part
of our divine purpose.
Of
course, these examples seem extreme. I have chosen them for that reason for the
sake of making a point. However, people neglect their real relationships every
day, sacrificing real experiences for imprudent digital experiences, which are
generally worth far less. At times, these digital experiences encourage
detrimental “personal infidelity” by enticing them to do something they’d never
do in real life (think of virtual violence, immorality, or unethical behavior).
The
full extent of these activities’ influence remains to be seen. However, I think
that it’s safe to say that those who don’t care to spend time with their family
while they are together today probably won’t be getting together for Christmas
anymore in twenty years. Why? Because our actions are influenced by our
perception of reality, which can only be altered based on what we do, both in a
virtual and real sense. If we spend our time virtually doing things we would
not do with our physical bodies, why should we expect the results on our
perspective of reality and our consequent and very real actions?
No comments:
Post a Comment